Popular clicker games offer users a low barrier to entry into the crypto market, but their long-term viability and reliability of the economic model are in doubt among industry professionals. This is reported by Cointelegraph.
Kan Pikak, co-founder and CEO of the Eldarune gaming Web3 studio, said that the mechanics of "tapalok" remind him of a Ponzi scheme where the first participants get the most benefit.
"Aiming to reach a billion players with projects like Hamster Kombat raises questions about their true value and market saturation potential. This looks more like a massive marketing ploy than a genuine introduction of cryptocurrency. I have concerns about sustainability," he added.
Referring to the rapid growth in the value of in-game tokens, experts draw parallels with previous crypto bubbles. The mechanics of earning money in clickers are so simple that it allows you to automate the process by creating bots, says Luc Paglia, chief operating officer of the Web3 game My Pet Hooligan.
"There is also a significant risk that the economy will quickly become hyperinflationary, resulting in many users owning thousands of useless tokens," he explains.
In order to avoid a sharp depreciation of coins, developers are advised to implement balanced tokenomics and mechanisms for burning excessive emissions.
A well-thought-out economic structure and depth of game mechanics, going beyond a simple clicker, will allow projects to retain users.
According to Paglia, the mass adoption of clicker models seems less likely to him.
"Gamers traditionally play games because they are fun to play, not because they will bring them money," the expert explained.
Earlier, the creator of Notcoin, Alexander Plotvinov, said that the team wants to move away from the idea of a clicker in order to create a more sustainable model and attract additional income.
At the end of May, the project launched a new type of missions for passive token earning.