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The game itself is divided into two major parts - city map (overworld) where all city blocks represented by NFTs are situated. On the city map you can manage your city blocks - upgrade them, collect resources which are generated passively over time. You can choose neighboring city blocks to attack them - they can be controlled by a human player or by NPC. In case of human players – city blocks stop generating resources/CYBR until their city block is properly defended. Attacking/defending phase is a second major part – battle system. Fighting in the game is turn-based and reminds of a JRPG kind of game – players choose one of the skills to act in the battle and their HP is recalculated based on whether the skill was defensive or offensive, if they used a regular attack or a more MP consuming attack or even an ultimate. 10 weapons, 10 classes and 10 companions are represented in the game and every character is a random combination of those traits - so every battle is more or less unique in its own way. MVP v1.0 is planned for release as a standalone game on Windows devices, later mobile app will be available.
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