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The gameplay is split into two main sections: the city map (overworld), where the NFT city blocks are located, and the battle system. From the city map, you can run your city blocks by upgrading them and collecting resources that build up passively. You can also select neighboring city blocks to attack-either those blocks are operated by human players or by NPCs. When human-controlled blocks are attacked, their city blocks stop generating resources/CYBR until the block is properly defended. The second major part, the attacking/defending phase, uses a turn-based combat setup similar to a JRPG: during each fight, players pick a skill to use, then their HP is updated based on whether the move is defensive or offensive, whether it’s a standard attack, a higher MP-consuming option, or an ultimate. The game features 10 weapons, 10 classes, and 10 companions, with each character formed as a random combination of these traits, making every battle somewhat different. MVP v1.0 is planned to launch as a standalone game for Windows devices, with a mobile app to follow later.
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