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Introduction - What is Meme.com?
Meme.com is a memetic asset protocol. It enables all information and its network effects to be expressed in a trustless manner. Think of it as a story layer for the internet.
With Meme.com, you can build markets and collectibles around virtually any trend. It works like an open marketplace-both for and around content-so anyone can find exposure to what they believe in.
The first product, Marble.Cards, has been live since 2018 and is among the early NFT projects. Since its launch, it has drawn heavily from memes. To date, more than 100,000 Marble cards have been produced.
On Marble.Cards, anyone can generate collectibles associated with URLs. Essentially, making a Marble card captures an Internet moment or memory. There is only one card per URL, which turns each Marble card into a scarce bookmark. In appearance, a Marble card features a frame with generative art, plus a circular window displaying a preview image.
These bookmarks are then used to surface trend data through a “cryptofied Tinder” game called the Arena. In the Arena, participants vote on cards and topics they enjoy, helping produce useful rankings of trends.
The next stage is to actually capture the value of those trends, which is where the Meme Market fits in-an area to create, buy, and sell “memetic assets”.
A memetic asset functions like a synthetic asset, but its worth is driven by the perceived value of the trend rather than any underlying asset.
It’s a way to price memes using skin-in-the-game memetic tokens. In practice, it’s speculation: people attempt to forecast how popular something will become. It also aims to help identify trends early.
In the Meme Market, users purchase memetic tokens with Memecoin.
Any Meme can be converted into a market by paying a small Memecoin fee. After that, the market creator receives the initial memetic tokens (mTokens) via the bonding curve. From then on, anyone can buy from the curve. Each trade includes a percentage fee that goes back to the Meme fund, and a share of tokens from each market is reserved for the verified creator of that market’s topic.
There will be three core incentive categories within meme markets.
Staking rewards; Users can purchase mTokens, then look up Memecoin and effectively reduce supply in a similar way to staking coins. In this setup, staking rewards are directed to long-term holders of mCoin to encourage Memecoin to be “looked in” as much as possible. Market making rewards; To encourage market making, the platform will compensate users with the highest trading volumeTrend finding rewards; Users who spot trends early-before they grow large-will be rewarded by the platform. Quest rewards; Quest offerings for the meme market will include activities like holding positions across several markets for benefits, owning a certain number of mTokens, or having the highest mCoin buy/sell activity during a season, among other possibilities.Marble Ops
Card sales help fund project operations (salaries, costs, etc).
Growth Pool
The primary job of the growth pool is to strengthen network effects through multiple incentive programs, including:
Developer incentives (grants) for using marble cards in their gamesUser engagement/gameplay rewards Airdrops for early community membersMarketing| Exchange | Pair | Last Price | Change (24H) | High (24h) | Low (24h) | Spread | Volume (24h) |
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