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The Shrapnel economy will allow several personas to participate in the ecosystem through play, creation, ownership, and governance, with incentives v persona.
The interplay between each persona creates a virtuous cycle of collaboration, discovery, and ever-increasing economic activity as more people participate.
PLAYERS. Players can buy gear, extract it from game sessions, and sell it in the SHRAPNEL Marketplace for SHRAP.CREATORS. Creators can make anything from vanity items to customized weapons, maps, and map objects as well as profit from the economic value they create.CURATORS. Curators who successfully discover great content for the community to enjoy will also share in the spoils.LAND OWNERS. Land owners who make an upfront commitment to the ecosystem will receive a fair proportion of the value creation.TOKEN
Governance
DAO and sub-DAO votes / platform governanceVoting on player-created contentRunning Validators
Payment to validators; fees subsidized by the Shrapnel protocol at no cost to end usersStake SHRAP on validator nodes in the Shrapnel subnetMinting & Medium of Exchange
Pay fees in SHRAP to mint player-created content, i.e. maps, prefabs, skins and vanitiesSHRAP is the default currency on the Shrapnel marketplaceRewards
Player-created content / gameplayContent discovery participationTOKENOMICS
SHRAP will be issued as an ERC-20 token and deployed on Avalanche shortly afterward. At the token genesis event (TGE), 3 billion SHRAP tokens will be created as the total token supply, which will never increase. No other tradable tokens are anticipated to be created or minted.
Exchange | Pair | Last Price | Change (24H) | High (24h) | Low (24h) | Spread | Volume (24h) |
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