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The Shrapnel economy is designed to let multiple personas take part in the ecosystem through playing, building, owning, and governing, with incentives for each persona.
As these personas interact, the ecosystem forms a positive feedback loop-encouraging cooperation, uncovering new opportunities, and driving continuously growing economic activity as more people join in.
PLAYERS. Players can purchase gear, retrieve it from game sessions, and list it on the SHRAPNEL Marketplace for SHRAP.CREATORS. Creators can produce everything from vanity items to custom weapons, maps, and map objects, and can earn value from what they create.CURATORS. Curators who successfully surface high-quality content for the community to enjoy can also share in the rewards.LAND OWNERS. Land owners who commit upfront to the ecosystem receive a proportional share of the value generated.TOKEN
Governance
DAO and sub-DAO votes / platform governanceVoting on player-created contentRunning Validators
Payment to validators; fees are subsidized by the Shrapnel protocol so end users don’t payStake SHRAP on validator nodes in the Shrapnel subnetMinting & Medium of Exchange
Use SHRAP to pay fees for minting player-created content, including maps, prefabs, skins, and vanitiesSHRAP serves as the default currency on the Shrapnel marketplaceRewards
Player-created content / gameplayParticipation in content discoveryTOKENOMICS
SHRAP will launch as an ERC-20 token and be deployed on Avalanche shortly afterward. At the token genesis event (TGE), 3 billion SHRAP tokens will be created as the total token supply, which will never increase. No other tradable tokens are expected to be created or minted.
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